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ETIENNE LAGARDE
Game Designer
![arrow-address-back_icon-icons.com_54065.](https://static.wixstatic.com/media/944c59_e1054c18d2e34f29821642f2862b3b35~mv2.png/v1/fill/w_31,h_31,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/arrow-address-back_icon-icons_com_54065_.png)
![F.png](https://static.wixstatic.com/media/944c59_ebf91abf57fe4fbfa81754bc3d500ff3~mv2.png/v1/crop/x_0,y_12,w_400,h_225/fill/w_520,h_289,al_c,lg_1,q_85,enc_auto/F.png)
![vcfgxghdfhyg.png](https://static.wixstatic.com/media/944c59_b5318fa384ed4deb97714de7d393fb30~mv2.png/v1/crop/x_0,y_0,w_831,h_467/fill/w_520,h_289,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/vcfgxghdfhyg.png)
![t'rhyt.png](https://static.wixstatic.com/media/944c59_d5faca8ab2aa4c9bb1713508f4528162~mv2.png/v1/fill/w_520,h_289,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/t'rhyt.png)
Born to jump
(Game Jam)
In this game you have to pass through the holes of the plateforms while you are falling down by moving the body parts of the character.
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Made in 72h for the Ludum Dare 42
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Theme : "Running out of space"
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Things I learned:
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Some voxel art (baloon/helicopter)
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Engine: Unity
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Year: 2018
Team
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Me : game design / some code / some voxel art (helicopter, balloon, cars)
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Maxime Bougnoux : game design / level design / voxel art
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Kristofer Tatéossian : code / game design
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Justin Nony : game design / level design / voxel art
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Special thanks : Gabriel Girard (music)
![unknown.png](https://static.wixstatic.com/media/944c59_5a9de74269154a61aa76b86de3daa544~mv2.png/v1/fill/w_51,h_29,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/unknown.png)
![cgffgh.png](https://static.wixstatic.com/media/944c59_737737bd8f0c496b93c4edce538dd871~mv2.png/v1/fill/w_51,h_29,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/cgffgh.png)
![vfhbgfg.png](https://static.wixstatic.com/media/944c59_cfc25ec7da60427293643a836c2584f5~mv2.png/v1/fill/w_51,h_29,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/vfhbgfg.png)
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