ETIENNE LAGARDE
Game Designer
OSMOSIS
(School)
Osmosis is an action/adventure game with a big part of exploration. You play as Alizée, a young girl who have as companion a giant bird (phoenix) called Zéphyr.
Together they will face up to many perils in their exploration of a beyond clouds world.
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So you will have to cooperate with Zéphyr to get trough combats, enigmas and exploration by riding him and fly.
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This prototype has been made for school in 4 months. (and ~1 year of pre-production)
It was our final school project.
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Things I learned:
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Take decisions for the creative direction
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Find (game design) solutions to technical and time issues
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Improve my communications skills
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Engine: Unity
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Year: 2019
Team
Game Designers
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Me : game design / code / project initiator
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Valentin Fayolle : game design / level design
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Maxime Bougnoux : game design / project management
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Game Artists
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Lisa Salmon : art direction
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Chloé Morel : environment art
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Charlotte Bouvier : chara design (Zephyr) / animation (Zephyr)
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Meline Gimenez : chara design (Alizée)