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OSMOSIS

(School)

Osmosis is an action/adventure game with a big part of exploration. You play as Alizée, a young girl who have as companion a giant bird (phoenix) called Zéphyr.

 

Together they will face up to many perils in their exploration of a beyond clouds world.

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So you will have to cooperate with Zéphyr to get trough combats, enigmas and exploration by riding him and fly.

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This prototype has been made for school in 4 months. (and ~1 year of pre-production)

 

It was our final school project.

 

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Things I learned:

  • Take decisions for the creative direction

  • Find (game design) solutions to technical and time issues

  • Improve my communications skills

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Engine: Unity

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Year: 2019

Team

Game Designers

  • Me : game design / code / project initiator

  • Valentin Fayolle : game design / level design

  • Maxime Bougnoux : game design / project management

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Game Artists

  • Lisa Salmon : art direction

  • Chloé Morel : environment art

  • Charlotte Bouvier : chara design (Zephyr) / animation (Zephyr)

  • Meline Gimenez : chara design (Alizée)

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